Standings
| # | Manager | Wk | Total |
|---|---|---|---|
| 0 | 0 | ||
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 | |
| 1 | 0 | 0 |
Each manager's team badge is the team he plays for. Everyone's fantasy teams, game by game, are in the club app.
Top fantasy playersPoints this season
Once week 1 is in, the best fantasy players show here.
Hall of fame
Fantasy championsSeason 17 · in progressKicks off soonThe first fantasy champion is crowned at the end of the season
Each season's champion, runner-up, best single week and top player are added here when the season ends.
How it works
Rules and pointsYour team
- Pick 9 players from anyone in the league, within a budget of £45.0m.
- No more than 2 players from one team. You can pick yourself.
- Your top 7 play each week. The other 2 are your bench, in order: sub 1, then sub 2.
- Pick a captain: his points count double. He has to be in your starting 7.
- Each player has a price, set from how he did last season (games, goals, results and the scales), scored as if fantasy had been running. New players start at the bottom price.
Deadlines
- Picks lock at 5pm on match day (usually Monday). Until then you can change your team as often as you like.
- Your team carries over each week until you change it.
- If you haven't saved a team for the week, you'll get a yellow reminder in the app the afternoon before.
- Nobody can see anyone else's team until the deadline has passed.
Transfers
- Your first team of the season is free.
- After that you get 1 free transfer a week. Unused ones roll over, up to 3.
- Each transfer beyond your free ones costs 4 points, taken off that week's score.
- Changing your captain, or swapping players between your starting 7 and the bench, is free.
Points on the pitch
- Played+1
- Goal+3
- Assist+2
- Won (pitch)+2
- Drew (pitch)+1
- Clean sheet+2
- Yellow card−1
- Red card−3
Points on the scales
- Top weight-loss scorer+3
- Weight-loss hat-trick+2
- Milestone (each 5%, 10% …)+5
- Only the bonus is ever shown, never anyone's weight.
How points work
- Played means being in a game's line-up. Results and clean sheets are the pitch score only, not the scales.
- A player who turns out for another team as a sub gets that game's points too.
- Assists and cards come from what the captains add with their scorers.
- A forfeited game gives no win, draw or clean-sheet points. Anything from the game that was actually played still counts.
- If one of your starting 7 doesn't play that week, your first bench player who did comes on automatically after the Monday grab. A captain who doesn't play scores nothing.
- Helpers can give a player bonus points for club challenges (most steps in a walking challenge, say). They count like any other points: for your starting 7 only, and doubled for your captain.
- Points come in over a few days as captains add scorers. Once a helper marks the week complete (or at the next deadline), they're final.
Fancy your chances?
Pick your 9 players (7 play, 2 on the bench) in the club app, captain one of them, and you're in.

